Ebook Power-Up: How Japanese Video Games Gave the World an Extra Life, by Chris Kohler
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Power-Up: How Japanese Video Games Gave the World an Extra Life, by Chris Kohler
Ebook Power-Up: How Japanese Video Games Gave the World an Extra Life, by Chris Kohler
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From the Author
In writing Power-Up, I wanted to take what I had learned about Japanese art and culture and apply it to the video games that I had grown up loving so much, in an attempt to explain why Japan had been so successful throughout the world, from such an early point in gaming history. I wrote this book while living in Kyoto, Japan, just a few minutes' walk down the road from the original Nintendo Playing Cards building. It's a snapshot of that year of my life, as well as a history and profile of Japanese games from Super Mario to Final Fantasy to Ico. For the revised 2016 edition available from Dover Publications, I wrote the only thing that seemed appropriate: an all-new chapter paying tribute to the life and work of Nintendo's late president Satoru Iwata.
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From the Back Cover
"Chris Kohler brings the passionate intensity of a hardcore fan to his writing, but he also has the background knowledge and the critical facilities to explore video games as an industry, as a medium, and as a cultural phenomenon."—Wired.Why are Japanese video games a worldwide sensation? This enjoyable and informative survey explores the reasons, starting with how Japanese developers raised the medium to an art form. The book also traces the ways in which the developers' ideas infused popular culture beyond the gaming world.Interviews, anecdotes, and personal accounts offer insights from giants of the industry, including Shigeru Miyamoto, Hideo Kojima, and others involved in the creation of Donkey Kong, Mario, Pokémon, and other games. This revised edition includes updated material throughout the book as well as a new bonus chapter.Dover (2016) republication of the edition originally published by BradyGames, Sacramento, California, 2004.See every Dover book in print atwww.doverpublications.com
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Product details
Paperback: 336 pages
Publisher: Dover Publications (October 21, 2016)
Language: English
ISBN-10: 0486801497
ISBN-13: 978-0486801490
Product Dimensions:
5.8 x 1 x 8.5 inches
Shipping Weight: 1 pounds (View shipping rates and policies)
Average Customer Review:
4.3 out of 5 stars
18 customer reviews
Amazon Best Sellers Rank:
#732,623 in Books (See Top 100 in Books)
[Disclaimer: A full review will be forthcoming after I finish the book].I recently purchased this book and, in one day, have gotten about 40 or so pages in. I can easily say that I am greatly enjoying my time with it so far.Kohler writes very clear and concise. It has been very informative to read on the Japanese side of the video games industry, especially regarding its origins and both some of the significant people and companies that made it happen. Kohler's pacing for the two chapters I have read so far seems to be very balanced; just enough side information, fun facts, pictures, and minor variations throughout that make this so much more than a dry history book or thesis paper (which, ironically, this book started out as). It has been entertaining as well to read more in depth on Shigeru Miyamoto's beginnings (i.e., childhood interests, novel and academic/technical experiences, first encounters with Nintendo).As Kohler puts it in the introduction, what you are getting here is a snapshot from his perspective and research of how the Japanese contributed to the video game industry as a whole. I noticed other reviewers stating things such as: "there were other companies other than Nintendo", it is "too narrow in scope", and it is "too short and too shallow", but would like to remind you that Kohler never claims his intent is to provide an all-in-one, comprehensive book on the subject matter. I believe, if you go in with this knowledge, it won't disappoint.Even though I have a long way to go before I'm able to provide my definite thoughts, I feel confident in saying that I'd highly recommend this book to any gamer that has an appreciation for not only the games that they play, but the companies and individuals that started the games industry as well.I hope this helps you in making a decision. I'm glad I chose to give this one a try.
As an almost 40 year old American man, I've of course grown up playing Japanese video games. This book is an interesting look at video gaming's history, and how the Japanese have had such a large part in making it what it is today. Highly recommended.
Excellent read for video game enthusiast. Great for content creation and a mus have for video game historians.
Best video game history book I've read. Its for fans from a fan, but with an academic perspective.
My son needed this book for school it arrived fast and for a decent price.
I enjoyed this book, mostly. Within its scattershot set of chapters about Japanese games in general, there's a fascinating, albeit sketchy, history of Nintendo that contained many small revelations for me, despite that I've been playing video games incessantly since 1987 or so. But the rest of the material was less compelling for me. The chapter about music games and music in games actively frustrated me--it gave only a brief survey of either topic, and seemed to spend most of its words on a tedious, obsessive examination of Final Fantasy albums. A chapter about Akihabara, Japan's premier consumer electronics marketplace, pushed the trivia-to-insight ratio similarly high. In his effort to treat video games as if they deserve the attention of artists, Kohler concentrates too much on material that is only interesting to fans.Still, on the whole I'm glad I read this book, and I hope Kohler's stated desire to encourage further such works is satisfied; there is clearly much more to say.
Excellent Book with full explanation for having an extra life from Japanese Video games for video gamers...ðŸ‘ðŸ½ðŸ‘ŒðŸ½âœ…â˜ðŸ½ðŸ“•...
Good quality, heavy duty hooks.
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